Tuesday, November 6, 2007

Thursday, October 11, 2007

Class 311; Project 3:

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*See sketchbook for details

















Tuesday, September 11, 2007

Repost






My repost for project 1 for Art311.

Wednesday, August 29, 2007

ARTC311 M001 INTERMIDATE 3D MODELING / FALL 2007 - Section One. Project 1.





I chose Julian Stanczak as the subject for my review. Stanczak was born in eastern Poland in 1928. At the beginning of World War II, Stanczak was forced into a Siberian labor camp, where he permanently lost the use of his right arm (he had been right-handed). In 1942, Stanczak (age 13) escaped from Siberia to join the Polish army-in-exile in Persia. After deserting from the army, he spent his teenage years in a hut in a Polish refugee camp in Uganda, Africa. It was in Africa that Stanczak learned to paint (left-handed). He moved to England and then the United States, where he eventually settled in Cleveland.
I like Stanczaks use of verying lines and wieght in his art. By controlng the length and width of the line he creates simple yet dizzing optical effects that can not only blur, but also weave around the viewers eye.

Wednesday, April 11, 2007

Wednesday, April 4, 2007

Wednesday, March 14, 2007

5 by 5.

Barbara Hepwroth (1903-1975):
The eldest of four children and the daughter of a civil engineer who lived and worked in the West Riding of Yorkshire, her mathematical and primitive sculptures make interesting space that attracts my interest with their simplicity.





































Joan Miró
(1893-1983):
Miró was drawn towards the arts community that gathered in Montparnasse. I like his style of make 3-D paintings with his sculptures. He even takes into consideration the background that you’ll see his sculptures with and use it to his advantage.































Nancy Holt
(1938- ):
A pioneer of earthworks and public art, I enjoyed her use of sunlight and positioning to really offset her sculptures with the environment they are in.
habit.






























Tony Smith
(1912-1980):
He attended the Art Students’ League, studying under George Bridgeman (1864–1943), George Grosz and Václav Vytlacil (d 1984). Exploiting the impersonal machined quality of steel, especially in industrially fabricated units which were ideally suited to an expression of serial repetition that holds a monolithic feel to them which I find fascinating.

























Vladimir Yevgrafovich Tatlin
(1885-1953):
One of the two most important figures in the Russian avant-garde art movement of the 1920s, his Structures and sculptures truly pushed the limits of modern construction and building. These grandiose and often expensive projects are interesting do to there outrageous yet completely possible concepts.

Monday, February 12, 2007

Project 02: Paper or Plastic.

My student film will document the creation and deeper meanings of Online and DnD identities as seen through their creator‘s eyes. People take their online persona’s seriously, none more so than with online games or as they‘re often called Multi Media Online Role Playing Games (MMORPGP) like World of Warcraft (WoW), and EverQuest (EQ). However these games have their bases derived from older Pen & Paper Games like Dungeons and Dragons (DnD). Through this documentary I will interview some of these players and ask them how they feel their identity is represented through these games and which allows for the most accuracy in detail, and why.
I will interview several people who take part in these types of gaming events and maybe even a group collective of these gamers. Usually an interview are would be most appropriate for this venue of film; however, I would like to attempt to show the person play the game and the character they play. This will require me to interview my subjects where they often play these games.
I hope to show our culture has cultivated an underground sub-culture built on fantasies and false identities that, is often at times, more civil and cooperative than “normal “society. How, by creating and playing these character, people live some essential and deep seeded communal urge that is not usually present in today’s everyday society.
Presented interview style and with the subjects permission shot in living quarters. This simple film will not call for much in the way of elaborate scene set ups. I will present my subjects with a series of questions and tape their reactions and comments for presentation to the viewer.

Wednesday, January 17, 2007

1/17/07: Source Photographs

I've never taken a good photo in my life, so you're stuck with these.






Tuesday, January 9, 2007

Project 1 Research


So I thought that I'd start off this project with a fairly standard style self portrait, supposedly, done by Man ray. The composition is the standard slightly off center, eyes to the left self portrait that pretty much every art student is at some time required to do of themselves, while the use of muted golds and greens of the face are for the most part the only outstanding focal points in the entire piece.
The process and execution of the self portrait is a time old tradition for the artist. Why you may ask? It's very simple, it's done mostly because it's a cheap and readily available model that never complains and does exactly as it's told. But on a more complex level it is proof that an artist existed as an artist. Considering that most famous artists never lived to see the peeks of their careers, the self
portrait is often times seen as homage to oneself that allows that artist to identify himself and his work with every stroke of their brush.






This image By an unknown artist, found on a quick Google search on the subject "self portraits", produces an eerie sentiment with its use of sickly yellows and twisting features. The concept for this derived from the writings of H.P. Lovecraft's 'the Yellow Sign' further raises the questions of identification and identity within the realm of cyberspace.
The concept of identity is an ever changing notion in today's world, and never more so than in today's cyber world. As addressed in the article, 'Body and Identity', the world of cyberspace allows one to constantly change and recreate ones self image with a few clicks from a mouse. In cyber space ones identity is not limited to what you have, but instead with what you choose to represent yourself with. As such when a person chooses an image or symbol to represent them, they allow others to see more deeply into their personal psyche and further extrapolate the identity of the user, while still keeping a distance. For what ever reason this person chooses to represent them self with this "Yellow Sign", mental identity was clearly at the forefront of this person's mind.








Georgia Totto O'Keeffe was born in a farmhouse on a large dairy farm outside of Sun Prairie, Wisconsin on November 15, 1887. Her use of abstract and color is known far and wide so I'll refrane from juevinile observations on the formal qualities of her work.


"... If I could paint the flower exactly as I see it no one would see what I see..."

The peception of the world around you let's you acknowlege the identity of yourself and others and inturn allows you communcate that identity and perception. O'Keefe's painting allowed the world to see, not only what but how, she saw things and thus allowed us to
further our understanding of her identity.










Refrances:
http://www.manraytrust.com/
http://www.manray-photo.com/
http://www.ellensplace.net/okeeffe1.html
http://www.artcyclopedia.com/artists/okeeffe_georgia.html
http://www.google.com/